This tutorial is the first in a series about Away3D, a powerful real-time 3D engine for Flash or Flex. This tutorial explains a very simple Away3D class line by line so that those that still use Actionscript 2 or have a designer background will be able to understand what is going on in the rest of the tutorials.
No matter what you want to do in Away3D, there's some things that you'll always need to set up. The "Basic" tutorials will explain the Scene, View, Camera, Primitives, Textures and explore some of the possibilities. Each example in the series will be organized as Actionscript Classes so they can be used in both Flash and Flex.
If you are new to 3D on computers, you might want to read our introduction that explains the core 3D concepts. This tutorial also contains the source for 6 other Away3D projects that may be worth checking out. To run the example files, you will first need to set up Away3D on your computer. When you have the Away3D source files and your software is set up, you can open, explore and export the examples in this tutorial by just placing them in your project directory. 3D is processor intensive, so all the examples use a file called Cover.as that you must also download to your project directory to be able to run the examples.
3D on computers use cliches that we are used to from the movies. The four things we will always need is a Stage, a Camera, a View and something to look at. Thanks to a lot of "default" properties, you only need to set up a view to get get started with Away3D.
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